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| package golmdb
/*
#include <lmdb.h>
*/
import "C"
import (
"errors"
"runtime"
"sync"
"github.com/rs/zerolog"
"wellquite.org/actors"
"wellquite.org/actors/mailbox"
)
type readWriteTxnMsg struct {
actors.MsgSyncBase
txnFun func(*ReadWriteTxn) error // input
err error // output
}
func readOnlyLMDBClient(environment *environment) *LMDBClient {
environment.readOnly = true
return &LMDBClient{
environment: environment,
}
}
func spawnLMDBActor(manager actors.ManagerClient, log *zerolog.Logger, environment *environment, batchSize uint) (*LMDBClient, error) {
server := &server{
batchSize: int(batchSize),
environment: environment,
resizingLock: new(sync.RWMutex),
}
var err error
var clientBase *actors.ClientBase
if manager == nil {
clientBase, err = actors.Spawn(*log, server, "golmdb")
} else {
clientBase, err = manager.Spawn(server, "golmdb")
}
if err != nil {
return nil, err
}
return &LMDBClient{
ClientBase: clientBase,
environment: environment,
resizingLock: server.resizingLock,
readWriteTxnMsgPool: &sync.Pool{
New: func() interface{} {
return &readWriteTxnMsg{}
},
},
}, nil
}
// --- Client side API ---
// A client to the whole LMDB database. The client allows you to run
// Views (read-only transactions), Updates (read-write transactions),
// and close/terminate the database. A single client is safe for any
// number of go-routines to use concurrently.
type LMDBClient struct {
*actors.ClientBase
environment *environment
resizingLock *sync.RWMutex
readWriteTxnMsgPool *sync.Pool
}
var _ actors.Client = (*LMDBClient)(nil)
// Run a View: a read-only transaction. The transaction will be run in
// the current go-routine, and it will only be run once. Multiple
// concurrent calls to View can proceed concurrently.
//
// As this is a read-only transaction, the transaction is aborted no
// matter what the fun returns. The error that the fun returns is
// returned from this method.
//
// Nested transactions are not supported.
func (self *LMDBClient) View(fun func(rotxn *ReadOnlyTxn) error) (err error) {
if !self.environment.readOnly {
self.resizingLock.RLock()
defer self.resizingLock.RUnlock()
}
txn, err := self.environment.txnBegin(true)
if err != nil {
return err
}
readOnlyTxn := ReadOnlyTxn{txn: txn}
// use a defer as it'll run even on a panic
defer C.mdb_txn_abort(txn)
return fun(&readOnlyTxn)
}
// Run an Update: a read-write transaction. The transaction will not
// be run in the current go-routine, and it may be run more than once,
// even if the fun itself returns a nil error. Only a single Update
// transaction can occur at a time, and golmdb will take care of this
// for you. An Update transaction can proceed concurrently with one or
// more View transactions.
//
// If the fun returns nil, then the transaction will be committed. If
// the fun returns any non-nil err then the transaction will be
// aborted. Any non-nil error returned by the fun is returned from
// this method.
//
// Nested transactions are not supported.
func (self *LMDBClient) Update(fun func(rwtxn *ReadWriteTxn) error) error {
if self.environment.readOnly {
return errors.New("Cannot update: LMDB has been opened in ReadOnly mode")
}
msg := self.readWriteTxnMsgPool.Get().(*readWriteTxnMsg)
msg.txnFun = fun
if self.SendSync(msg, true) {
err := msg.err
self.readWriteTxnMsgPool.Put(msg)
return err
} else {
self.readWriteTxnMsgPool.Put(msg)
return errors.New("golmdb server is terminated")
}
}
// Terminates the actor for Update transactions (if it's running), and
// then shuts down the LMDB database.
//
// You must make sure that all concurrently running transactions have
// finished before you call this method: this method will not wait for
// concurrent View transactions to finish (or prevent new ones from
// starting), and it will not wait for calls to Update to complete.
// It is your responsibility to make sure all users of the client are
// finished and shutdown before calling TerminateSync.
//
// Note that this does not call mdb_env_sync. So if you've opened the
// database with NoSync or NoMetaSync or MapAsync then you will need
// to call Sync() before TerminateSync()
func (self *LMDBClient) TerminateSync() {
if !self.environment.readOnly {
self.ClientBase.TerminateSync()
}
self.environment.close()
}
// Manually sync the database to disk.
//
// See http://www.lmdb.tech/doc/group__mdb.html#ga85e61f05aa68b520cc6c3b981dba5037
//
// Unless you're using MapAsync or NoSync or NoMetaSync flags when
// opening the LMDB database, you do not need to worry about calling
// this. If you are using any of those flags then LMDB will not be
// syncing data to disk on every transaction commit, which raises the
// possibility of data loss or corruption in the event of a crash or
// unexpected exit. Nevertheless, those flags are sometimes useful,
// for example when rapidly loading a data set into the database. An
// explicit call to Sync is then needed to flush everything through
// onto disk.
func (self *LMDBClient) Sync(force bool) error {
return self.environment.sync(force)
}
// Copy the entire database to a new path, optionally compacting it.
//
// See http://www.lmdb.tech/doc/group__mdb.html#ga3bf50d7793b36aaddf6b481a44e24244
//
// This can be done with the database in use: it allows you to take
// backups of the dataset without stopping anything. However, as the
// docs note, this is essentially a read-only transaction to read the
// entire database and copy it out. If that takes a long time (because
// it's a large database) and there are updates to the database going
// on at the same time, then the original database can grow in size
// due to needing to keep the old data around so that the read-only
// transaction doing the copy sees a consistent snapshot of the entire
// database.
func (self *LMDBClient) Copy(path string, compact bool) error {
return self.environment.copy(path, compact)
}
// --- Server side ---
type server struct {
actors.ServerBase
batchSize int
batch []*readWriteTxnMsg
resizingLock *sync.RWMutex
environment *environment
readWriteTxn ReadWriteTxn
}
var _ actors.Server = (*server)(nil)
func (self *server) Init(log zerolog.Logger, mailboxReader *mailbox.MailboxReader, selfClient *actors.ClientBase) (err error) {
// this is required for the writer - even though we use NoTLS
runtime.LockOSThread()
return self.ServerBase.Init(log, mailboxReader, selfClient)
}
func (self *server) HandleMsg(msg mailbox.Msg) error {
switch msgT := msg.(type) {
case *readWriteTxnMsg:
self.batch = append(self.batch, msgT)
if len(self.batch) == self.batchSize || self.MailboxReader.IsEmpty() {
batch := self.batch
self.batch = self.batch[:0]
if self.Log.Trace().Enabled() {
self.Log.Trace().Int("batch size", len(batch)).Msg("running batch")
}
return self.runBatch(batch)
}
return nil
default:
return self.ServerBase.HandleMsg(msg)
}
}
func (self *server) runBatch(batch []*readWriteTxnMsg) error {
if len(batch) == 0 {
return nil
}
readWriteTxn := &self.readWriteTxn
OUTER:
for {
txn, err := self.environment.txnBegin(false)
if err == nil {
readWriteTxn.txn = txn
for idx, msg := range batch {
if msg == nil {
continue
}
err = msg.txnFun(readWriteTxn)
if err != nil {
readWriteTxn.txn = nil
C.mdb_txn_abort(txn)
if err == MapFull {
break
} else {
// assume problem with the current msg only, so abandon
// that one, and rerun everything else.
msg.err = err
msg.MarkProcessed()
batch[idx] = nil
continue OUTER
}
}
}
}
if err == nil {
readWriteTxn.txn = nil
err = asError(C.mdb_txn_commit(txn))
}
if err == MapFull {
// MapFull can come either from a Put, or from a Commit. We
// need to increase the size, and then re-run the entire batch.
err = self.increaseSize()
if err == nil {
continue OUTER
}
}
for _, msg := range batch {
if msg != nil {
msg.err = err
msg.MarkProcessed()
}
}
return err
}
}
func (self *server) Terminated(err error, caughtPanic interface{}) {
if self.readWriteTxn.txn != nil { // this can happen if a txn fun panics
C.mdb_txn_abort(self.readWriteTxn.txn)
self.readWriteTxn.txn = nil
}
self.ServerBase.Terminated(err, caughtPanic)
}
func (self *server) increaseSize() error {
self.resizingLock.Lock()
defer self.resizingLock.Unlock()
currentMapSize := self.environment.mapSize
mapSize := uint64(float64(currentMapSize) * 1.5)
if remainder := mapSize % self.environment.pageSize; remainder != 0 {
mapSize = (mapSize + self.environment.pageSize) - remainder
}
if err := self.environment.setMapSize(mapSize); err != nil {
self.Log.Error().Uint64("current size", currentMapSize).Uint64("new size", mapSize).Err(err).Msg("increasing map size")
return err
}
if self.Log.Debug().Enabled() {
self.Log.Debug().Uint64("current size", currentMapSize).Uint64("new size", mapSize).Msg("increasing map size")
}
self.environment.mapSize = mapSize
return nil
}
|